Linear B Ideogram Vessel B205 Character
๐ค is the Linear B ideogram for vessel type B205 (Unicode U+100E4).
U+100E4
This page helps you copy the symbol ๐ค reliably across devices. It also provides Unicode and common usage context for Linear B studies and digital typography. Use the copy variations to find the format that matches your workflow.
Linear B Ideogram Vessel B205 Character Meaning
๐ค is a character from the Linear B writing system, specifically named โLINEAR B IDEOGRAM VESSEL B205โ in Unicode (code point U+100E4). As an ideogram, it represents a category of โvesselโ rather than a single alphabetic sound. In practice, this means itโs often used in digital transcriptions, scholarly layouts, and educational materials where specific Linear B signs (like vessel B205) must be shown precisely. When youโre working with Unicode text, the most important details are the character itself and its U+100E4 identity, so fonts and input methods can render it consistently.
Common uses
- โขDigital transcription of Linear B texts using the exact sign value B205
- โขTypography and publishing layouts for academic or educational materials
- โขCreating datasets or annotations that label โvessel B205โ precisely
- โขMockups for language-history content where specific ideograms must appear
- โขProgramming or web experiments that test Unicode/character rendering
Examples
๐ค Linear B Ideogram Vessel B205
- ๐ค๐ค vessel B205
- ๐คSign: ๐ค (U+100E4)
- ๐คIdeogram ๐ค in a Linear B chart
- ๐คUnicode test: ๐ค displays correctly
- ๐คAdded symbol ๐ค to my transcription
Variations
Technical codes
| Unicode | U+100E4 | |
| HTML Entity | 𐃤 | |
| HTML Code | 𐃤 | |
| CSS | \100E4 |
FAQ
What is the Unicode code point for ๐ค?
๐ค is U+100E4.
How can I copy ๐ค into HTML?
Use the HTML entity: 𐃤
What does the name โVessel B205โ indicate?
It identifies this Linear B ideogram as the vessel category labeled B205 in Unicodeโs naming.
Why doesnโt ๐ค display on my device?
Some fonts donโt support Linear B characters; try a Unicode-capable font or check your rendering environment.